Jun. 28th, 2015

johnpalmer: (Default)
... and still holding on.

I've actually been doing relatively well, in some ways. I've been forcing myself to have some free time, and spending it in ways I choose to. Like burning through Star Trek Next Generation - I'm on Season 3 now. (I've never actually *seen* it before. I had one friend mention she didn't think it held up well, but I think it probably holds up better when you don't have to compare it to your memory of itself.)

I've also been hitting up my collection on Great Old Games (GOG.com) - specifically, the Wing Commander games. Why?

Well, Next Gen made me think of the excitement of deep space exploration, and Wing Commander made an offshoot, Privateer, which I'd never gotten very far on. So I ran through that (though I haven't succeeded on the last mission - getting there is sufficient!). Once I'd done that, I had to run through the original Wing Commander (Oh, lord, those graphics! But remember, this is what you got on a *286* unless you were rich enough to afford a 386!) and I've finally started on Wing Commander 2.

Back in the day, I was always jealous of people who could play games like that - I now realize that it was, as much as anything, the fatigue holding me back. I guess this is one of the reasons why playing through these games is more important than it should be.

I haven't been doing as much studying or tech blogging as I'd like - but I think I'm okay with that for now.

In the meantime, today I did a light workout, and I feel too-damn-tired, but my brain *is* still relatively sharp. Not sharp enough to focus intently, but it's working. I think I'm going to rest tomorrow, but I think I have to start seeing if I can do these light workouts again. It's like - if I can feel bad after working at half of my capacity, I'd better make sure that "half of my capacity" is more than I need to get through the average day.
johnpalmer: (Default)
Someone posted this: http://www.museum.state.il.us/muslink/pdfs/re_dice.pdf. And they suggested using it to teach probability. Which... good, but a little advanced.

Here's the idea: you paint 5 sets of plum stones - two are black on one side, natural on the other. The other 3 are white on one side and natural on the other.

If you note that there are four different totals for the white-half stones (0, 1, 2, and 3 white sides showing) and three different totals for the black-half stones (0, 1 and 2 black sides showing) you can see that there are 12 values.

Here's where the site blows it. "Students should be aware that there are 12 different
outcomes possible, the odds are 1 in 12 of any one outcome, and the different odds of scoring
8, 3, 1, and 0 points."

That's a very good statement of a basic principle of probability, and it is 100% completely wrong.

First: there are *32* combinations possible. It's true: a lot of those combinations end up being precisely the same, but that doesn't mean they have the same odds.

For example: 5 natural side stones are 1/32. One white stone showing is 3/32nds - is a 1 in 32 of getting: no black, and only the first white stone white; no black and the second white stone white; and no black, and the third white stone white. In Math, the odds of any combination is C(2,b) x C(3,w), divided by 32, where b = number of black stones, and w = number of white - and C is the "non-ordered combination" function.

One black and one white is 6/32 - there are two possible stones to be black (or natural, if you're a stone-half-natural kinda person) - C(2,1) = 2 - and three possible stones to be white (C(3,1) = 3).

What bothers me about this most is that this is *just* close enough to correct that it could confuse some teachers who insist that all colored (2 blacks and 3 whites) must occur nearly 3x as often as it actually occurs, and confuse the heck out of some kids who start to notice the statistical drift.

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